Review from my Point of view:
OldenThey took an early lead but the lead stayed around the 20 mark for a long period. In the second half of the game we definitely controlled top a lot better, with what felt like long periods where we didn't let the point flip. This in turn allowed ramdrop to assert more control over mid, as rummy was helping out there a bunch due to their top control
ramdrop did amazingly well to beat their best player by such a big margin.
The end score makes it look a lot further away than it really was. That is in part due to Ravonix getting that amp near the end when he had Keg and then got belt. He only lasted about half a minute but we had pretty much full control of all 3cps for that period - as was noted on the stream. We gained 12 points in just 23 seconds.
GhardhenWe did ok for the first 5 minutes, but after that we completely lost powerup control. I was lagging really bad here but I simply lost map control, all my timing went and that allowed viperz to beat us with amps. While I was hunting viperz that gave control of all the other pups to Pete, and we got overrun.
CampgroundsJust from looking at the stream - we lacked anybody who was a pure roamer to combat Pete and he dominated the map with amps, pretty simple victory for them here due to Cro + Pete's bridge dominance.
NitroA really close game. Bug put in another great performance. I didn't help corner much at all (except for during amps) and he kept it incredibly close despite being killed by Pete 27 times. 3 maps in I finally had an amp run that impacted a map after hitting a double kill to escape from corner. It still wasn't great but I managed to stay alive on 1 shot a few times and get a run going. The rest of the game was pretty much neck and neck, other than that amp gain.
SeraphimWe knew this was a bad matchup for us as we had no low players. We also struggled to contain them up high, and they provided a lot of assistance at mid because of that. No amp runs to speak of across the whole map.
Overall
Fun games. Thanks for the stream, was entertaining to watch back.
By the way, for anybody who thinks that playing sDOM is just a bunch of 1v1s, try listening to bug's comms on Olden for example (watch ramdrop's stream). And I don't mean basic comms like "belt is up". Despite playing the 1v1 spot he provided numerous calls about the incomings to high. I'm sure anyone who has played iDOM will appreciate the importance of knowing your opponents location, and anybody who has played CS will appreciate the huge advantages to be had when you know where your opponent is