Took the thoughts and stats from last game and thought about it and how to improve the map and the result is the following:
Estrade Point:
Amplifier and keg has been moved and bunched together. The point is further away from where you land with the taking the teleporter to make defending the point still viable. The length of the Estrade (platform) has been increased to allow for the space to defend the point from people coming through. It's also lowered to the level of the slopes before, which will make it harder to shoot at someone from low if they are defending it in a corner.
I still think and believe it's a good thing your not able to dodge back and forth between the platforms. Mainly cause it would put the teleporter to less use and it wouldn't force people to drop if they want to collect items. It's supposed to work kinda like Olden mid in the respect that once on the point you have the position advantage but not the item advantage. So you have to chose what is more important. It's also usually 2 guys playing the point so it's fully possible to have one collect items and defend the upper parts while one is on the point and defend it versus the teleport and low. That's at least the thoughts in which the point was constructed.
Dead End Point:
Behind the armor has been opened up to allow another way into the Dead End. It's not meant to be a new superb location to defend on, but if your aim is on point it should be possible to defend it and deny the opponent to tag your point while helping the other points out. It's also a fast way back for anyone trying to time armor and going for it. Even more forcing the player in "control" to push out of the point and leave one of the now 3/4 (depending on how far out you consider) entrances open for a attacker.
EDIT: I forgot about the red circles which are a moved spawn on the low right, to give less of a angle to shoot a spawning player and the added spawn on top left. That should give more pressure from that side on the player in control.
This point is made to be a gimmicky point, which only a very few people will like or master. It's thought to be in the place of points like Campgrounds Statues, Peak Low or even Olden Mid. Very specialized points which only a few people like to play. However we still want it to have a flow to it and the thoughts on it got me thinking about this new "drop in" solution to the flow. I hope this point will be allowed to be a gimmicky point and that a few people get into it and starts to master it well.
Thanks for trying the map out and providing feedback on it! Only way to evolve it forward
Download link:
https://www.sendspace.com/file/kirtuaHope to have it up on the servers within the day (also redirected)
If you play it keep providing feedback here please