by csnafk » Fri Dec 05, 2014 12:45 pm
played it with flowx/mp5. i agree with the boost to the amp, probably make the amp hole taller since it's fairly easy to get disrupted while boosting to it. we cancelled their boosts at least 5 times. maybe move the pads from the high ramp above low down a little more, i understand its a solo point but keg/pads/vials are all just too far away to try and snag. the point gets rewarded by spawning in a good enough location to grab PUPs on the way and since it's not a very accessible point speeding there doesn't really help terribly much. i like where belt is. i'm not a fan of amp being horribly far away from every other PUP, but i guess that's what makes the risk/reward? middle is fairly easy to stack on, but i felt it flowed very nicely. top is on point as well but would like to see the map open up just a bit more. if you fall off high you're looking at an easy 7 second walk around to contest for position and another 3 to get to the point.
overall would definitely play again and i think with a couple edits it would be league worthy to take deck's place.