[iCTF.I] Map Elimination Ruling (Week 1)

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[iCTF.I] Map Elimination Ruling (Week 1)

Postby PACO » Wed Nov 12, 2014 1:55 pm

Dear ladies and gentleboys,

It appears there were some minor problems with the elimination algorithm. First and foremost, I want to extend a sincere apology to the teams affected. We have since gone back and found the problem. It did not affect every match and it is partly why it slipped through the cracks.

There were two development matches affected however based on circumstances, admins ruled that there would not be any reschedules. There were three teams that were negatively affected by the map elimination algorithm. PACOs in PARIS, dissension Gaming and choc. Out of these three, two of them won despite playing at a disadvantage (PiP/dG - 1 map disadvantage). The only team that was negatively affected by the map debacle is choc. The first two maps that they played were incorrect however the tiebreaker of Command which they lost was correct. The rest of the matches were all double and triple checked and proved to be correct.

The Situation:

Should have played for choc vs Archangels: 1) BrokenLimits. 2) Mesmerize. 3) Command.
Maps Played: PryXon, Duku, Command

Situation: 2 wrong maps played. Choc had a vote off of 9 for PryXon and 2 for Duku. They should have Played BrokenLimits and Mesmerize with vote offs of 1 and 4. They were at a disadvantage of 6.

Archangels had a vote off of 7 for PryXon and 5 for Duku. They should have played BrokenLimits and Mesmerize with votes off of 2 and 4. They were at a disadvantage of... 6.

whitechoc had complained to the admins that the map selection was incorrect. He was correct, despite being reassured by teammates and admins. The fact that he brought it up before the match instead of after adds to the legitimacy of his case and is why we will look to remedy the situation.

The Proposal:

1. choc takes the 3 points and calls it a day.

2. choc rematches Archangels on BrokenLimits and Mesmerize. The stipulation though is that if choc loses map one, there will be no map two and Archangels get a 6-0 instead of a 6-3. If choc wins map one, there will be a map two and they will have an opportunity to walk away with a 6-3. Command is fixed and Archangels are guaranteed at least 3 points.

whitechoc has 48 hours to respond and this game will ideally be rescheduled for this weekend at 3:30pm or 4pm EST .

To conclude this post, I would like to reiterate my apologies and assure you that the elimination problems have been sorted out. Captains eliminate maps in the order of least favorite to favorite. The first four maps that you submit are GUARANTEED to be eliminated and the rest of the maps on your list will be filtered by how the opposing captain opts to eliminate. If you think there is a map elimination discrepancy.. bring it to our attention and we can investigate the situation.

Thanks,

PACO
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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby flowX » Wed Nov 12, 2014 2:53 pm

Gj
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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby Nick » Wed Nov 12, 2014 5:17 pm

Great solution, as always! :)
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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby d3R » Wed Nov 12, 2014 6:32 pm

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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby Sauron » Wed Nov 12, 2014 7:00 pm

D3r the problem is time is very limited. Can't redo all the matches without an extra week. Even redos can disadvantage teams. Tbh no replays should be done since they clicked in, but I can see why they are allowing choc the opportunity.
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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby Sauron » Wed Nov 12, 2014 7:04 pm

Oh and to safeguard the future, map selections should be immediately visible when the elimination time is over. Not only that, the two teams elimination lists should be on the same screen so manual verification can be done by the captains. The current method waits til match time to post the maps leaving just 7 minutes to get in and click and make your strategy, positions, etc for the maps. Should have the 15 minutes prior for this prep!
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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby whitechocakagod » Wed Nov 12, 2014 7:28 pm

REMATCH MOTHERFUCKERS!!!
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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby cyraX » Wed Nov 12, 2014 7:42 pm

unfortunate ruling, especially with the fact that you even stated in your post that each team was at the exact same disadvantage per map. i would've figured with that logic you'd rule to keep the results as is, especially with both teams having their full lineups. ofc white will vote for a rematch.

now we'll most likely go from a 6-3 victory to a 3-6 loss as i won't be available until about 5pm on sunday (in time for our regular match), then unavailable again after 7pm. i already relayed my limited availability (outside of the reg match) to rick on monday of this week :cry:
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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby whitechocakagod » Wed Nov 12, 2014 8:27 pm

If it makes you feel better, I have no idea if anybody on my team can make it either
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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby cyraX » Wed Nov 12, 2014 8:29 pm

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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby d3R » Wed Nov 12, 2014 8:30 pm

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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby d3R » Wed Nov 12, 2014 8:39 pm

Btw, paco's team played with a disadvantage on 2 maps and won both but result stands. White played with a disadvantage @ 1 map but it needs to be replayed, RJ played with a disadvantage @ 1 map but it needs to be replayed.

How is this fair?
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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby kud » Wed Nov 12, 2014 9:18 pm

the fact that paco's team won the map that they were 'cheated' on means there was no negative consequence to compensate for. "no harm, no foul" as they say
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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby bbz » Wed Nov 12, 2014 9:31 pm

choc will win or I quit ut
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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby d3R » Wed Nov 12, 2014 9:35 pm

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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby rain » Wed Nov 12, 2014 9:46 pm

If I recall Monk's notes on the situation properly I actually won the wrong map and we had the advantage due to elimination on it. However since Paco's team had the disadvantage and won the match still the result stands.
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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby d3R » Wed Nov 12, 2014 10:02 pm

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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby rain » Wed Nov 12, 2014 10:20 pm

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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby d3R » Wed Nov 12, 2014 11:10 pm

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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby Sauron » Wed Nov 12, 2014 11:13 pm

Not sure, but I think what d3r is getting at is that the teams that lost on the wrong maps (whether it was a perceived advantage for them or not) could potentially have won if the right maps were selected (regardless of the perceived disadvantage, playing the "right" maps could be). I think this point is especially true early in a season being that teams have limited experience together and could potentially excel at maps they previously thought they might not, and vice versa. Kind of confusing but absolutely plausible.
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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby RickJames » Thu Nov 13, 2014 2:12 am

Not a bad ruling, although might be a challenge to get it played. Obviously we won't play without full lineup, still not sure if there's a chance I can get everyone here for another match on sunday but I'll keep people updated.
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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby maestroLOQ » Thu Nov 13, 2014 3:47 am

basing your choice on 'disadvantage gotten but still winning: meaning no replay' is very shortsighted.
why?

the results don't only affect the teams of that particular war, no: way more important, it affects the whole standing in the group!!
it could affect who will proceed and who not, and maybe even who wins the cup!!

in other words : if the right maps were played but teamA lost both, they would have 0 points!!
in stead of teamA having 3 points now on a map which was not correctly played!!!!

the whole point of view is wrongly taken, it's understandable but simply wrong.
thus, as well, I agree with D3R, but maybe I explained the matter in another way now.

as well (because of the above "not only seeing as far as your own war, but overseeing the whole standing of the group"), this shouldn't only be for reg matches but also dev matches.

Don't get me wrong, I'm fine if we leave it like this (and our reg match was 100% right maps, I'm not sure about our dev game tho) but the way of approach is simply not correct and has a lot of possible negative outcome, just pointing out.

Then again, I agree with D3R, or replay all where incorrect maps played, or don't do anything and have a painful first week.
In the end ppl clicked in and did their utmost to take the points....
Loque0000000000000000000000000000000reineo0000000000000000000000000000000maestroLOQ
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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby Hallu » Thu Nov 13, 2014 6:01 am

Well call me crazy but my opinion is : the teams didn't screw up, the admins did. So don't change the results, but punish the admins who screwed up =)
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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby HUMPTY » Thu Nov 13, 2014 7:13 am

public stoning before the matches sunday?
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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby HULKSMASH » Thu Nov 13, 2014 7:40 am


Support OwnedWell with four clicks & stay up to date <3.




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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby tigerclaw » Thu Nov 13, 2014 9:26 am

tl;dr hope choc lose
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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby MP/5 » Thu Nov 13, 2014 9:33 am

*Removed*
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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby InfamousRaider » Thu Nov 13, 2014 9:35 am

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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby ramdrop » Thu Nov 13, 2014 11:43 am

If the match is being replayed, then the 10 people who played the two maps should replay that.

You can't have much stronger players playing to stack it, that doesn't seem fair, this affected the 10 players playing the first map and the 10 playing the second, they should play the maps, I know its hard, but to be set at a mutually agreed time.
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Re: iCTF.I Map Elimination Ruling (Week 1)

Postby Darkside » Thu Nov 13, 2014 1:21 pm

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