by HULKSMASH » Fri Oct 24, 2014 10:34 pm
I think the map has potential. It was a bit disorienting at first: a lot is similar, it is hard to find orientation points, the first attempts at giving comms were confusing and spawns and their directions made my brain crash.
Hence my initial thought: this is doodoo. However. Near the end I had an epiphany and understand why so many people like it. As I only played defence I can only offer insight from that perspective.
Likes
The base is well designed and leaves a lot of room for juking.
I dont know if we were just noob but it seemed like an action heavy map.
Must be a runners dream.
It did not have the trademark slime wall or slime water (!!)
Feedback
Attackers crouch high behind the high...fences? Not sure what to call them. The defence however does not have any real good defending position or such fences: high gives most overview but due to small ledge it leaves hardly any room to bust a move and if one does not have 50 acc and hit the fence croucher one dies. Low also doesnt really have a good place to stand either. This also makes flag standoffs rather hard to defend. Not sure if this was on purpose.
It would be nice if you could dodge from high behind flag to the middle bit straight away and make that middle ledge a bit bigger. Now you can only drop down have to run a bit to get bouncer to the other side (or walk all the way around) if youre standing high and someoje grabs and leaves high.
I felt there were too many glass panes. If your d partner dies in the base and they leave that side, no way for you shoot him or get to him quickly if you are on the other side. As for mid there is almost no point in trying to cut efc from otherside if you spawn there cause only a really small percentage chance youre going to hit that.
Question
Is there a quick way to get from low to all the way high?
Support OwnedWell with four clicks & stay up to date <3.