On to the changes made!
The first thoughts was to get rid of the back spawns as they seem to be able to happen when flag carriers are leaving the base. Making for in my mind a to easy defense. So instead of these two spawns (one on each side):

We replaced them with two spawn which are more offensive and instead of shooting a flag carrier in the base are able to fall back on instead:
First one more high:

And one down low:

We also moved the top spawn towards the mid wall instead of the outer parts. Instead of looking into base they also now look towards the enemy base. This was to make it harder for a offensive player to control "both" (now there are three ofc) spawns on top when getting close to the enemy base. This could also open up for a pressed up defensive player to help immensely with cover, by controlling the mid field.
So from this view:

To this view:

We hope that those changes should help with it being more cap opportunities or at least more getting further from the flag stand once you grab. Also we hope that instead of fast spawning defense it will require more team work in the form of correct fall back to keep your own flag in place. This will also make it so that it require more team work to cap.
Now we want your feedback, yet again I urge everyone to be constructive.
Download link:
http://www.file-upload.net/download-965 ... 5.rar.html