Negative accel resolution issue

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Negative accel resolution issue

Postby RickJames » Tue Jun 02, 2015 7:09 am

So this seems to be a problem that only happens when running UT @ really high resolutions (above 1920x1080) on my new monitor.

If I set UT to 2560x1440 in the ini (to match my new monitor res) and load UT, I have massive negative accel and my mouse feels like it's in molasses. If I set it in-game to something like 1920x1080 and then back to 2560x1440, the problem disappears and my mouse is normal again until I restart UT, which causes the problem to reappear. I have to load UT and switch my res back-and-forth in-game to get rid of negative accel.

Anyone else experience this or have any suggestions to fix it?

I also get a crash and the "Runaway loop detected (over 1000000 iterations)" error if I hit the esc key too soon after loading UT.
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Re: Negative accel resolution issue

Postby finalzje » Tue Jun 02, 2015 7:34 am

Use a setres | setres bind, I used those for years due to brightness / double crosshair problems.
You won't have to manually switch res everytime, just push that button.
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Re: Negative accel resolution issue

Postby Monk » Tue Jun 02, 2015 9:24 am

The run away loop error is due to too many demos in system folder
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Re: Negative accel resolution issue

Postby uenz » Tue Jun 02, 2015 12:07 pm

rumor has it lower windowed resolution causes negative acceleration
try to put windowed res to your native res too maybe it'll help
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Re: Negative accel resolution issue

Postby flowX » Tue Jun 02, 2015 4:37 pm

G5
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Re: Negative accel resolution issue

Postby RickJames » Tue Jun 02, 2015 4:42 pm

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